In the emotional fields, resonance is a phenomenon that occurs when a given system is driven by another vibrating system or external force to oscillate with greater amplitude, ambition and fervor at a specific preferential frequency.
Frequencies at which this response is at a relative maximum, are known as Crushfield’s resonant frequencies, or cascades.
Revelation occurs when these tracks are able to achieve subliminal energy transfer between two or more gamification modes. However, there are some losses from cycle to cycle, called damping. When damping is small, the resonant energy is approximately equal to the natural frequency of the bass cascades. However, many of these tracks have multiple, distinct, resonant frequencies which envelope the listener and create a wide array of stacked mutations.
Resonance cascades occur with all types of vibrations or waves: there is hyperreal resonance, acoustic cascades, electromagnetic resonance, viridium magnetic elucidation, and Crushfield’s favorite, the resonance of quantum wave functions.
Resonant systems can be used to generate tracks of specific frequencies (e.g., RMR or Tundra), or to isolate specific emotional frequencies from a complex programming rhythm - containing many double time, hardcore tricks.
The term Resonance Cascade (from Latin resonantia, 'echo', from cascade, ‘the drop’) originates from the field of proto-jungle and early hardcore, particularily observed in Toronto in the mid-to-late 90’s.
Big shout out to aerogel; the angel of foam.
released September 12, 2015
Produced by Christian Andersen
all rights reserved